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Chandragupta (board game) : ウィキペディア英語版
Chandragupta (board game)

''Chandragupta'' is a board wargame designed by Stephen R. Welch and released in 2008 by GMT Games as part of the ''Great Battles of History'' (''GBoH'') series of games (designed by Richard Berg and Mark Herman) on ancient warfare. ''Chandragupta'' simulates battles fought by the Mauryan Dynasty in ancient India, and in so doing, attempts to illuminate the features, challenges, and unique attributes of the Indian military system and culture during this period.
==Gameplay==
The game is traditional Hex-and-counter style game, The game maps are covered with an hexagonal grid, each hex representing 70 yards of distance. Each turn represents about 15–20 minutes, although the rules are designed assuming a loose time scale. Each counter represents 300 to 1000 fighting troops, depending on size and type.〔Welch 2008, "Rules of Play" p. 2-6〕 Since little is known about the terrain, numbers of men or types of units engaged, methods of combat, leaders and so on, these games, despite their high level of detail, remain essentially speculative and fictional in nature.〔Welch 2008, "Scenario Book" p. 3〕
Play of ''Chandragupta'' follows the general sequence of the other hex-and-counter style board games, each player taking turns moving units, conducting combat, and resolving combat using an odds-based combat results table (CRT) using a die. As with the other games in the ''GBoH'' series, rules for leadership and command and control are emphasized, and players have the opportunity (depending upon leader quality) to conduct "extra" moves and/or "trump" an opponent, effectively cancelling activation of an opponent's leader. Combat results generally result in rout and/or retreat, and victory is achieved by (more commonly) forcing an opponent's army to quit the field when a certain threshold of losses has been achieved, or by (less commonly) obtaining a specific territorial objective.〔Welch 2008, "Rulebook" p. 35〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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